As we can see the results are quite comparable. In the case of Cycles, we can note a more delicate work with specular and DOF. Also, one of the disadvantages of Eevee is the poor work with refractions. Beautiful transparent glass is difficult to achieve. Naturally, there is no caustic. But this is the side effect of the rendering method embedded in Eevee. However, as in this work, I almost don't use transparent materials. Sometimes bugs with jittery shadows appear in Eevee. These are again the side effect of technology, but it can be difficult to fix.
All in all, Eevee is a very productive renderer. It has full unification with Cycles shaders. Inside Blender, you can switch between these two rendering engines almost immediately. In Eevee there is even a kind of module of global lighting based on irradiance volume map.